If C# 3.0 was all
about Language Integrated Query (LINQ), then C# 4.0 is all about dynamic
programming. What exactly does that mean? It means that C# 4.0 brings some of
flexibility and declarative style of programming to C#.
But what does that
really mean?
To sum it up in one
keyword: dynamic.
C# 4.0 is adding a new dynamic keyword which is used as a data type in
much the same way the var keyword
is used. Why is this important? The biggest reason is that it allows a C#
program to use dynamic dispatch to more naturally create objects coming from a
dynamic language.
For example, suppose
you have a Calculator object declared in C#, meaning it is statically typed.
You interact with your object like this:
Calculator
calc = GetCalculator();
int sum = calc.Add(10, 20);
That’s pretty simple
and straight forward. Now suppose the Calculator is not a statically typed .NET
class (or it is a .NET class but you don’t know the specific type of class),
you must do something like this:
object calc = GetCalculator();
Type
calcType = calc.GetType();
object res = calcType.InvokeMember("Add",
BindingFlags.InvokeMethod, null,
new object[] { 10, 20 });
int sum = Convert.ToInt32(res);
That’s not nearly as
simple. In fact, it’s downright ugly. There is a lot of non-type-safe calls and
reflection going on here that you really shouldn’t have to see.
To take this a step
further, if we knew that Calculator was a JavaScript class, you must use
similar (but still significantly different) code:
ScriptObject
calc = GetCalculator();
object res = calc.Invoke("Add", 10, 20);
int sum = Convert.ToInt32(res);
The reason for the
differences in syntax is that there is no unification between the two APIs.
In C# 4.0, you can now
use the following syntax:
dynamic
calc = GetCalculator();
int sum = calc.Add(10, 20);
If you look at this
syntax and the earlier statically typed call, you should notice that the only
difference is that in C# we are declaring the data type to be dynamic.
Does this mean that C#
is loosing it's roots as a statically typed language or that we should all
start moving towards dynamic languages? Absolutely not. What is means is that
it is now easier for you to write C# code that talks to objects (or APIs)
written in dynamically typed languages. It also means that there is a unified
API to talk to any dynamic language. You no longer need to worry about what
language you are interoperating with to determine which C# code you must write.
So how does the
dynamic keyword work? As I mentioned, it's a keyword in a similar fashion to
var. You declare at compile-time the type to be dynamic, but at run-time you
get a strongly typed object.
The dynamic keyword is
great for writing C# code that consumes a dynamic object, but what about going
the other direction and writing C# code that can be called from a dynamic
language? You do this by implementing the IDynamicObject interface (or more simply,
inheriting from the abstract DynamicObject class) and providing your own
implementation for the member lookup and invocation.
Using the features and
capabilities of the new dynamic keyword, the IDynamicObject interface, and the
fact that the dynamic dispatch can dispatch to both dynamic and static types,
C# effectively gets support for duck-typing.
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